Anyone exposed after 4 rounds worth of exposure and who survives the encounter, should then make a Luck roll: if failed, they suffer blind spots and/or intermittent blindness for the following 1D10+2 days and excruciating pain (impose one penalty die to skill rolls as necessary); if this roll is fumbled, the character becomes permanently blind and will have to readjust to living without sight. Magic POW: 250 Magic Points: 50 Spells: Bait Human (variant), Contact Formless Spawn, Fist of Yog-Sothoth, Summon Dimensional Shambler; others as the Keeper desires. Thus, the onion skin approach to mystery building is best employed here, driving the investigators to uncover deeper and more terrifying clues as they go, until they become aware of what lurks at the center of the horror unfolding around them. Bathe in its glory and kneel before it! The victim may instead be swallowed (see below). Ythogtha, the twisting horror Sanity Loss: 2D4/2D10 Sanity points to encounter Ythogtha. A glancing blow or strike, such as from one of their tentacles or from a weapon is not enough for the melding to begin (see combat profile nearby). User summary: PDF edition includes four files: Malleus_Monstrorum_Volume_I_-_Monsters_of_the_Mythos_v1.21.pdf (product code 23168, ISBN-13 978-1-56882-315-7, 218 pp . Its arms were small, each ending in bony claws that appeared to rip through its flesh, and were fixed and unmoving, thrust out in a groping or clutching fashion, while its legs appeared to be bound together and equally immobile. Some scholars theorize that the Tablets were created by or once a possession of the elder things, and may have formed part of the knowledge for the creation of life held by that race of sorcerer-scientists, while others speak of the tablets being created by the Great Old Ones and containing secrets that could undo the cosmos. Fighting 80% (40/16), damage 3D6 Crush (mnvr) 80% (40/16), damage 5D6 crushing damage Spit 70% (35/14), damage 1D6+4 acid burn or 2D6 impaling metal ( see above) Hziulquoigmnzhah, god of Cykranosh Armor 10-point thick and metal-covered hide. TYPICAL PHYSICAL MANIFESTATION: NCTOSA & NCTOLHU Use this profile for both entities. Fighting Kiss (bite) 85% (42/17), damage 2D6+2D6 70% (35/14), damage 5D6 Armor 5-point flesh (human form); 10-point flesh (monstrous form). Otherwise, may ignore or randomly attack those within 5 yards/metersthe Keeper may elect to use a Group Luck roll to determine the situation. 230 DEITIES OF THE MYTHOS Yig, father of serpents Sanity Loss: 1/1D8+2 Sanity points to encounter Yig. Magic POW: 150 Magic Points: 30 Spells: Animate Flesh Thing, Barrier of Pain, Blight/Bless Crop, Call Lightning, Contact Ghoul, Contact Formless Spawn, Fury, Maggots: others as the Keeper desires. Encounters Fthaggua may come in place of Cthugha when summoned or may arrive as that Old Ones attendant. TYPICAL PHYSICAL MANIFESTATION: GOL-GOROTH STR 250 CON 325 SIZ 225 DEX 80 Gol-goroth, keeper of the black stone Hit Points: 55 Damage Bonus (DB): +5D6 Build: 6 Move: 8 Sanity Loss: 1D4/2D8 Sanity points. The entitys communication appears to be psychic, with those receptive hearing a voice that promises great things if they can open a way to let the voice in. Immune to mundane non-impaling weapons (bullets and other impaling weapons can cause harm). Website Speed and Performance Optimization. Hit Points: 77 Damage Bonus (DB): +5D6 Build: 6 Move: 11 / 20 swimming Combat Attacks per round: 2 (claws, tendrils) May use its hands to claw and strike, or its tendrils to lash out (2D6 damage) or ensnare a target. Thus, while some are aware of the Messenger, they do not see it as a deity, and there is no organized worship of it. Tentacles: the followers arms and legs are transformed into thick, squid-like tentacles. It is able to shoot out a spray of pus from its multitude of open sores and blisters that cover its body. Doorway to Divinity: grants a particular form of Gate spell, allowing an individual to open a temporary portal directly to Tsathogguas lair. In respect of the joining of Zhar and Lloigor, we have no way of knowing if the binding together is mutual or if they caught in an everlasting struggle to consume or possess the other. Main Menu. Mystery surrounds one particularly large statute, which, if accounts are to be believed, is said to have come to life while housed in a museum. Be the first to hear our latest news and updates. Cult Armor None. Possible Blessings Uncertain; the Keeper should choose whether followers of Yegg-Ha are able to be blessed with any particular power the assumption would be either none or one or two quite limited in their scope. Lore and prophecy suggest that the time of the Elder Ones is reaching its end, when the Great Old Ones will be free to reshape the cosmos, in what for humanity would be a reign of horror and death. It would appear subgroups of Hastalk may trigger into life, causing localized outbreaks of disease that run hot but just as quickly die out without translating across an entire planet. Fighting Tentacle grab (mnvr) Encounters Arwassa appears to be perpetually hungry and has a gluttonous appetite. It reforms in 1D100 years. If true, such worm-folk may be encountered wherever humanity has dealings with Shudde Mell and its minions. Some take no form, being sentient waves of light and sound. Grab (mnvr): its two tentacles may grab an opponent each per round. In some cases, unwitting souls may find and use such folk spells and somehow achieve a greater (original) effect, well beyond their intention and causing unforeseen outcomes. Hastalk, bringer of change Sanity Loss: 1D4/1D8 Sanity Points to encounter Hastalk through a microscope. Colors, sounds, smells, and general perception seem to shift and cannot be relied upon. Aura Existing outside of human comprehension, these entities are truly alien in form and substance. Usually, humans call upon Azathoth by accident and thereby unwittingly bring disaster and horror. Take inspiration from these to assault the investigators senses and perceptions. Wrapped in a black cloak and the smell of the open grave is He who stands taller than a man, whose grinning skull face burns with eternal flames. Soon, human notions of civility are lost to a more animalistic way of life, with alpha personalities leading packs of bestial humans, much like a community of wolves. Strange art, said to have been created by those from below, shows an arachnid-scorpion like thing, covered in a dark-green segmented shell. Yet, it is a fire of contagion also, spreading and infecting, and ultimately burning out the human center till nothing human remains. Others may come to hear of the Great Wind-Walker through odd folk tales or evidenced through unusual practices, such as placing pouches of salt around the doors and windows of ones home. Accepted wisdom states these two entities were once normal deep ones but, over time, have grown to tremendous proportions; some accounts speak to beings over 20 feet (6 m) tall, while others suggest their size to be more like 100 feet (30 m) tall. Otherwise, a chance sighting on the sea may warrant exploration. The Old One may project these spikes in a dart-like fashion by violently shaking its tail, sending 1D10 spikes shooting toward a target(s) with each inflicting 1D2 damage (ignoring armor); note that removal of embedded spikes from flesh causes an additional 1 damage per spike unless as successful Medicine roll is achieved. Fighting Consume (mnvr) Roll (mnvr) 100% (50/20), damage 3D6 100% (50/20), absorbed (see above) 100% (50/20), damage 6D6 Armor None. Indeed, the cult of the Dark Mother transcends humanity, with the migo and the Nug-Soth (Yaddithians) being two alien races paying particular interest to the deity. GLAAKI (Great Old One) Cult From the dark waters, we could spy its ascendance, its slug-like oval body covered in needle-like spines metal of varied colors, like oil on water. Encounters Those traveling by Gates (especially Time Gates) may become caught in the space-time eddies that sometimes emanate outward from Tindalos, causing them to be pulled off course and driven toward that nightmare city of twisted spires. MHITHRHA (Unique Entity/Outer God) TYPICAL PHYSICAL MANIFESTATION: MGULELOC STR 200 CON 400 SIZ 200 I looked upon the image, which at first seemed worked from a brush into a Cubist nightmare. In addition, the learning of spells or rituals may be an outcome, as could obtaining a working visualization of Ghatanothoa, enough to carve an effigy or create the deity in art. Servitors: able to summon and command both gnoph-keh and shantaks. Elemental: may be fire, water, chemical, biological, and so on. humanity (and other lesser species) into an image of the Old Ones, as foretold in prophecy: The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and reveling in joy. Creatures of flesh and blood wither and die at the deitys touch (assume 1D10 damage per round until death). Charles Dunwoody, ENWorld,Malleus Monstrorum Unboxing. What lore exists concerning Aphoom Zhah suggests that, at times, it has dwelt somewhere far beneath the ice of the North Pole, with some suggesting that this is a placement of imprisonment and that the god shall not be released until the stars are right, like so many of its brethren. Combat Attacks per round: 3 (crush, bash, swipe, kiss) Uses its body mass to swipe, bash, and crush opponents, or can utilize its kiss attack against up to three people per round (or a combination of kiss and other attack forms). Unlike most Old Ones, Pharol appears to be unbound or caged by Elder magic, yet it rarely makes an appearance in our universe/reality. Targets may resist the control by succeeding with an Extreme POW roll, otherwise they fall completely under Saaitiis control for 2D10+4 hours. "Without doubt, the definitive Call of Cthulhu monster guide a full-color feast for the eyes and the absolutely essential compendium of Lovecraftian deities and denizens.". 168 DEITIES OF THE MYTHOS Consume Magic Points: apart from using its face-tendrils to devour a victims blood (see below), it may instead leech magic points at the rate of 1D8 per round. Mundane weapons are destroyed after an initial strike (see Corrosion and Toxicity); note that while bullets are affected, they deal their normal damage being single strike weapons. If reduced to zero hit points, Zu-che-quon vanishes in an instant, retreating to its lair in space and unable to manifest for 4D100+100 years. 97 CHAPTER 2 m a l Possible Blessings Foresight: in return for their worship, individuals may be granted a limited (and possibly temporary) form of precognition; able to divine future events through various objects, devices, or dreams. In addition, multiple sleeping humans (up to several miles away) may be drained of 1D6 magic points over the course of a night in much the same fashion as a lloigor. Possible Blessings Carrion Call: able to summon a gathering of vermin and insects to obscure or obstruct others (costing 5 or more magic points). Direct encounters with Saaitii are possible, should the entity be summoned, somehow unearthed deep in the ground while it sleeps, or called to temporarily run free and feed. Magic POW: 125 Magic Points: 25 Spells: Fist of Yog-Sothoth, Shrivelling, Wrack. Having learned to replicate the earthly forms of animals did Yidhra come to know the human form and its many shapes and features. The Glacial Rift of the Frost Giant Jarl. If reduced to zero hit points, BMoth disappears. Thus, this being may, at times, act in opposition to those considered as Great Old Ones and Outer Gods, whose remit appears more aligned to destroying and recreating the cosmos in their image or to their design. A sense of crawling things and feeling overwhelmed may be palpable, as well as a weird metallic smell. Much controversy surrounds the figure of Nodens. It could just as easily appear as a disembodied voice, a talking statue or painting, in dream, or some such other strange event. Powers Minions: when manifesting, this avatar is usually accompanied by a pair of servitors of the Outer Gods. According to the Book of Eibon, Groth-Golka resides beneath Mount Antarktos (somewhere in the South Polar region) upon a Black Cone. Despite investigations by a number of researchers, the meaning or purpose of this Black Cone remains elusive, although a few have suggested this may be a cryptic code concerning some form of powerful energy device or one of the exceedingly rare Dark Gates that is thought to reverse time and matter. Given its immense wisdom, it would be unsurprising if other Mythos beings did not, from time to time, commune in some fashion with Yog-Sothoth, and so such connections mentioned may simply be extensions of this fact. Numerous stories tell of the Old Ones warring against the Elder Gods (or rebelling as some have named it), with the Elder Gods winning the outcome and, in so doing, imprisoning many of the Old Ones. Powers Threefold Form: its natural state is formless, able to take residence within plant life, but it may physically manifest in either satyr or monstrous form. He lives in Langley, BC, Canada, with his wife. Of course, a minority do hold the avatar in higher regard, making sacrifices and paying homage during storms to call out Death-Walker. Such people tend to hold Saaitii either in solo devotion or within a small pantheon of earth spirits. While most such groups are, more or less, harmless, a few may have formed a stronger, direct connection to the entity, granting them deeper sight of its cosmic nature. It portrayed a bipedal monstrosity whose limbs possessed a batrachian litheness, and whose torso was elongated and sinuous. Successful attacks on Atlach-Nacha while it feeds will cause it to break from feeding and attend to its pesky attackers. Yet, for some fear is more productive, and so monstrous forms like Yhath are used. This Elder One uses dreams, as well as the rare physical manifestation, to interact with people, but rather than using nightmarish visions and terror to drive folk to action, it uses honey and sweet words. Encounters This avatar appears to come and go freely, at times answering summons or appearing in place of Yog-Sothoth.
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